Journals

Journal 3 Assignment

PIDP 3240, Media Enhanced Learning
Chapters 9 - 11 - Teaching Naked
Reflections by Michele Sinclair

Jose Bowen’s book “Teaching Naked” is a practical handbook written in three distinct parts, offering the reader an overview with specific examples of our current environment as educators, describing what can be changed (and why) to adapt to our digital world, and then motivating action: Go, create the change you want to see in your classroom, in your course outlines, in your delivery.  
The paradox however is contrary to what one would assume - use more technology to be a successful teacher. Rather, Bowen emphatically says: use less technology in the classroom, and connect with students during this valuable teaching time. Lecture less and problem-solve, engage, listen, and wrestle with the content together.

Objective

“Change, especially in universities, can be uncomfortable, but bringing everyone into the process, listening hard, being transparent, and making everyone responsible for innovation can create a culture of transformation.” (Bowen, 2012)

1.      Abraham Lincoln’s tyranny of common sense:
o   “The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves and then we shall save our country.”
2.      Bologne Convention (Europe)
o   a process in Europe that began in 1999, to set up the European Higher Education Area. Over a 10 year period, the 46 countries taking part created “tools to facilitate recognition of degrees and academic qualifications, mobility, and exchanges between institutions.” (http://www.eua.be/eua-work-and-policy-area/building-the-european-higher-education-area/bologna-basics.aspx)


3.      National Survey of Student Engagement (North America):

o   A measuring stick (The College Student Report) used to determine the quality of a school of higher learning, using student engagement indictors: the amount of time a student puts into educational studies; the way in which an institution uses resources etc. to get students to participate in activities that are linked to learning

4.      “Faculty, like students, are motivated by autonomy, mastery, and purpose because intrinsic rewards are the ones that really change behavior.” (Bowen, 2012)


Reflective


Bowen presents many examples of what happens when trends are either ignored, or not understood. The evolution of the music industry from live productions to recordings, and how packaging has changed over the course of time; the evolution of books being sold from large stores to e-books that can be downloaded; the addition of on-line learning as a viable option for students seeking higher learning.

Change is happening, and while it seems that education has not been impacted as dramatically as the music industry, I believe change is happening in areas that traditionally held the status quo. To prepare for change takes planning, as well as some risk-taking.

In Europe, the Bologne Process is shaping change in educational institutions preparing students for the workforce based on a number of factors. For example, the 2010 Trend Report on Education states that:

“Prompted primarily by the Bologna Process, a range of measures affecting teaching and learning are being implemented in order to enhance the student experience.”
These changes impact the Bachelor, Master and Doctoral levels of post- secondary education. This means, at the Bachelor level, the focus is on student centred learning and flexible learning paths, with greater student support services; the Masters level is a new and separate qualification level for many places, and at the Doctoral level, more attention is being paid to the supervision and training of PhD students.
In North America, many schools are using reports like the National Survey of Student Engagement to inform what must change to better the quality of the educational experience for students. In Canada, it is the results of this survey that McLeans University uses to rank institutions. Does this matter?
Perhaps not so much in Canada, but when attracting international students, which is becoming more the norm than the exception, it is an important consideration: “Where does your school rank?” is one of the top questions a potential recruit will ask.

Interpretive 

In processing the information that Bowen leaves with the reader, it is clear that ignoring the current “stormy state” and holding on to our old ways of teaching will not work for us as individuals or as institutions. The focus of teaching from a podium is a thing of the past, as the focus is about the student experience in learning. This is a huge shift that has evolved in the last couple decades.
The most recent NSSE reports (2014) indicate some key pieces of information that I find interesting to begin the discussion of change – not for the sake of change – but for the sake of creating a better, stronger, and more supportive environment for students.

Some of the key, quick takes from the NSSE 2014 results include:
1.      The number of meetings with an academic advisor – NSSE results show that the more a student saw an advisor, the higher the score the institution received as having a supportive environment;
2.      Likewise, one in three (33%)  first year students rarely saw an advisor, and of this number, the proportion was higher for students who commuted, were mature students, part time students – begging the question – how do we support these students, and do we create mandatory meetings with an advisor at intake, and progression
3.      Regarding social media, the NSSE survey suggests that about two in five first year students, and a third of the senior students who were surveyed said that social media substantially distracted them from coursework;
4.      This validates what happens when a student has a positive experience … NSSE finds that “First year students who earned higher grades than they had expected were more engaged in learning strategies; reported greater faculty use of effective teaching practices, and studied more compared to students who performed below their expectations”
And finally, two findings that supports the learning outcome of this course:
1.      “The more time faculty spent trying to improve their teaching, the less time they spent lecturing in their courses,  and the more time they spent engaging students in discussion, small group activities, student presentations or performances and  experiential activities”
2.      “Faculty who spent more time working to improve their teaching interacted more with students and attached greater value to a supportive campus environment. They also had significantly higher learning expectations for their students and more often used effective teaching practices.”

Decisional

Abraham Lincoln’s eloquent prose proposing it is time to “disenthrall ourselves” from past thinking to save our future is my new mantra.


It seems to me that the rapid changes in technology correlates directly to the need for innovative thinking – there is no room for status quo to be successful today. With technology, the pace of change is faster than ever before.  The old way of teaching is no longer effective.  Educators must invest in their professional development, in skills that center on student engagement and focus on employing technology that allows for more time to connect with students to prepare them for the immediate skills they require – and the best way to teach how to be adaptable, is to be adaptable oneself.
I shudder to think that a few weeks ago I wasn’t sure that this course was something that I need to invest time in. Technology is frightening, and it is here to stay. But it is only a tool to be used to further the goal of teaching. I’ve decided that learning as much as I can about this powerful game changing tool is a very good investment.


 Bibliography
Bowen, J. A. (2012). Teaching Naked: How Moving Technolgy Out of Your College Classroom Will Improve Student Learning. San Francisco: Jossey-Bass
NSSE. (2014). NSSE Annual Results 2014 - Bringing the Institution Into Focus. Retrieved February 8, 2015, from NSSE Findings: http://nsse.iub.edu/html/annual_results.cfm
Robinson, S. K. (2010, May). Bring on the learning revolution. Retrieved Februay 2015, from Ted Talks: https://www.youtube.com/watch?v=r9LelXa3U_I
Sursock, A., & Smidt, H. (2010). Trends 2010: A decade of change in European Higher Education. Belgum: EUA Publications.

Journal 2 Assignment

PIDP 3240, Media Enhanced Learning
Chapters 4 - 8 - Teaching Naked
Reflections by Michele Sinclair


Objective

·         “More people now have access to more information than ever before in human history.” (Bowen, 2012)
·         This means that a critical skill required of our workforce is the ability to triage information. (Bowen, 2012)
In numbers, what does this look like?
According to the Canadian Internet Registration Authority (CIRA) in their 2014 Fact Book, the numbers collected from various sources show that “Canada ranks 2nd in internet penetration just behind the U.K.”
Statistically, the Fact Book reports that: (my thoughts in parenthesis)
·         87% of Canadian households are connected to the internet – we are one of the most wired countries in the world
·         The average number of hours spent on the internet, per visitor, is 41.3 hours (that’s one full work week just surfing the net!)
·         The average monthly pages visited per visitor …. 3,731 (that’s a lot of information)
·         6 in 10 Canadians access the internet using their mobile device (what does this mean for the future of mobile learning?)
In a similar US report, the September 2014 Pew Research Centre provides the following statistics related to the use of social media:
·         Facebook (FB) is the most popular social media site.
·         71% of all internet users are on FB, and 56% of internet users who are over the age of 65 are now on FB.
·         on line adults who use more than one social media site increased 10%, from 42% in 2013 to 52% in 2014.
·         Other social media sites include Instagram, Linked In, Pinterest, and Twitter. Of the internet using young adults (18 to 29 years old) 53% now use Instagram, and of that number, 49% use it daily.

Reflective

“More people have access to the internet …. “
When I read this statement in Bowen’s “Teaching Naked” I was struck by how relevant and important this is to us in the Western World. I recognize that the statistics for developing countries may be starkly different, but I suspect that in time, things will catch up.
I think we are living through a time that will in the future be likened to other great inventions, like the Printing Press, Automobile, Space Travel - each great discovery revolutionized the world.
And I wonder what these changes mean for how we approach education in the future.  To help me understand our future, I chose to look back and figure out how we got to where we are. It seems like it all happened so quickly.
I found an article written by Andrew Molar in 1997 for The Journal: “Computers in Education: A Brief History”. In setting up the context of this brief history, Molnar writes about the “confluence of changes”:
“… Innovators in this field have created some of the most provocative and stimulating ideas in the history of education.  … The two major functions of education are to transmit the culture values and lessons of the past to the current generation; and to prepare our children for the world in which they will live. ``

Molnar also provides a perspective of what this means for the Scientific Information explosion. Computers are used to access databases that store “numbers, words, maps, chemical and physical structures; and they search them millions of times a year.” This base of scientific knowledge is huge, and it is growing each day.
He says:
“It is estimated that it would take 22 centuries to read the annual biomedical research literature or seven centuries to read a year’s chemical literature.”
And while this article is 17 years old, Molnar provides an interesting perspective on how we have arrived here, where, without a doubt; it is the internet that will shape how we continue to advance in educating and preparing our next generation.
After all, how do you prepare children for a world that is in a constant state of rapid change?
 “Rapid changes in many fields are making basic knowledge and skills obsolete,” says Molar. But the question he hinges his thoughts on is one that was posed by Herbert Simon, Nobel Laureate, who believes the meaning of the verb “to know” has changed. “It used to mean ‘having information stored in one’s memory.’ It now means the process of having access to information and to know how to use it.”

Interpretive

Fast forward a few years, and we can see that a shift is already happening. The new verb for “to know” is, I believe, “to google”.
We have also seen new ideas emerge in how we approach education, like “21st Century Learning” or “the Flipped Classroom”, and more recently ``content curation.``
The Journal’s Dian Schaffhausen reports a summary of findings that relate to “what it takes to make a 21st century classroom run smoothly” in a January 2015 article: “5 productivity skills every educator must have.”
As a result of having so much information available at the click of a mouse, teachers today need to be comfortable with technology.
Here is a summary of the skills:
1.      Acing productivity applications – these applications help teachers to be more effective, especially in communications.
2.      Mastering Search, Research and Internet Literacy – learn to be “effective, fast and targeted” to save time and frustration. Teaching must include showing students how to evaluate sources.
3.      Connect through social media – “Social media ‘permeates our students’ lives … Social media is running the world right now.”
4.      Finding and sharing files – “teachers need to know how to share resources with each other”.
5.      Managing learning and students – use a platform that allows students to access information 24/7.


Decisional

I believe that as an educator today, it is important that I continue to learn and stay current with technology that allows me to be effective and efficient. The lecture is losing ground as an effective way to share or impart knowledge; my ability to adapt is imperative as students expect to use tools that enhance their learning; I think I need to find ways to connect with students where they are at – employ social media to continue the discussion from the classroom; for example, use twitter to share news that connects to learning and encourage critical thinking; use Instagram to post a picture and generate comments.
My role as an educator will continue to change, as the traditional classroom changes from desks and chairs to on-line and mobile, and as technology opens doors to more information that one could conceivably process in a life time. Learning how to organize information into manageable and meaningful pieces will be paramount.

Bibliography

Bowen, J. A. (2012). Teaching Naked: How Moving Technolgy Out of Your College Classroom Will Improve Student Learning. San Francisco: Jossey-Bass.
Duggan, M., Ellison, N., Lampe, C., Lenhart, A., & Madden, M. (2015, January 9). Social Media Update 2014. Retrieved January 30, 2015, from Pwerinternet.org: http://www.pewinternet.org/2015/01/09/social-media-update-2014/
Factbook 2014. (2014). Retrieved January 30, 2015, from circa.ca: http://www.cira.ca/factbook/2014/index.html
Fosnacht, K. (October, 2014). Information literacy and NSSE: Introducing the experiences with Information Literacy Module. Retrieved Janaury 30, 2015, from College & Research Libraries News: http://crln.acrl.org/content/75/9/490.short
Fox, S., & Rainie, L. (2014, February 27). The Web at 25 in the U.S. Retrieved January 30, 2015, from Pewinternet.org: http://www.pewinternet.org/2014/02/27/the-web-at-25-in-the-u-s/
Molnar, A. (1997, June 1). Computers in Education: A Brief History. Retrieved January 30, 2015, from thejournal.com: http://thejournal.com/articles/1997/06/01/computers-in-education-a-brief-history.aspx
Schaffhauser, D. (2015, January 19). 5 Productivity Skills Every Educator Must Have. Retrieved January 30, 2015, from thejournal.com: http://thejournal.com/Articles/2015/01/19/5-Productivity-Skills-Every-Educator-Must-Have.aspx?Page=1&p=1
White, N. (2012, July 7). Understanding Content Curation. Retrieved January 30, 2015, from d20innovation.d20blogs.org: http://d20innovation.d20blogs.org/2012/07/07/understanding-content-curation/
 

Journal 1 Assignment


PIDP 3240, Media Enhanced Learning
Journal Entry #1 –
Chapters 1 - 3 - Teaching Naked
Reflections by Michele Sinclair

Objective

"Gee (2004) is emphatic that games teach more than how to play the game in the same way that learning biology is more than just learning its facts."  (Bowen, 2012)

“The average American 21 year old has played 10,000 hours of games …” (McGonigal, 2010; Prensky, 2010)  (Bowen, 2012)

Gamification – does it belong in or out of the classroom?

Reflection

According to Dr. Justin Marquis, Ph.D., from OnlineUnversities.com, "Many successful educators try to appeal to their students' interest in order to engage them. With so many children and adults currently playing video games, games represent a natural way for teachers to reach a larger audience and have fun at the same time."  (Marquis, 2013)

However, there are those, like Jeff Watson of OCAD University, who says "a game is about the unexpected. Gamification ... is about the expected, the known, the badge-able, and the quantifiable. It is about "checking in" and being tracked ... its surveillance and discipline system ... beware its lure."  (Watson, 2013)

Or Jeffrey MacCormack who says “...gamification may evoke responses like: “Look, I’m not here to entertain the students” or “This is education, not edutainment.”  (MacCormack, 2014)

In his article, Marquis points out that the negative aspects of gamification often reported by those in the anti-gamification camp. The list includes:
-      “… there is no empirical studies that demonstrate real learning from games, or that the skills learned in game play do not translate to the real world …”
-      The cost – of the game based curriculum, equipment, software and training teachers;
-      Distraction from other subjects, and harder to integrate into something that will translate to skills for the future;
-      Social isolation; however with Web 2.0 technologies, game play now is social play. “While players may not be interacting face to face they are interacting…. The process and social norms taught by these interactions represent very real and useful skills that translate perfectly outside of games.”
-      Shortened attention span.

Marquis continues this balanced article by also listing the positive impact of promoting games based learning (gamification):
-      Technological literacy;
-      Multitasking mentality;
-      Teamwork, especially with more current games that involve social networking;
-      Long range planning;
-      Individualized instruction.
 (Marquis, 2013)

When my children were growing up, I was guilty of seeing very little value in video gaming in the classroom.  I belonged to the "no video games" camp for many years, especially when the kids were at home. The number of hours they spent playing games was shocking to me, and my fear was that the lure of the game was addictive. I know I wasn’t the only parent struggling to understand the new way of playing. At work, there would be a group of us at coffee time lamenting about the way things have changed in play and the use of ‘spare’ time. I reasoned that when we were younger we played different kinds of games, but at least we were outside playing hide n’ seek, or around the table with real people making our way through the Game of Life.

I was a skeptic. How relative is it to teach our children that collecting badges and gaining coins to reach the next level will teach and prepare them for the future? Surely video games were a distraction from learning to figure out math equations, to read and to spell properly?  

Daniel Donahoo, in his Huffington Post Blog Gamification in Education: Should We Play? posts “… in an education system and learning culture so entrenched in standardized testing, the role and value of play and games is still finding a place, which is why the backlash against gamification is problematic, not just in the backlash, but in the way it is reported and then ready by those who’d prefer the way we teach our children remains the same.”  (Donahoo, 2011)

This post resonates with me. It is challenging to understand how something that created conflict when I was raising our kids could actually be used for learning, by engaging students and actually preparing them for the world we now live in. And to learn that gamification isn’t restricted to computer technology was an interesting tid-bit to learn; Donahoo mentions educators use trading cards too, something that young students have collected and played with for decades.
Interpretive

I was surprised at how much information there is available on the internet related to gamification and the cool ways that teachers can engage students using games, both computer based, and non-technological games. The resources seem limitless.

I was also surprised that while this may appear to be a controversial topic, it was more challenging to find arguments supporting the “No to gamification” camp. Was the “NO” merely a reaction to something that is happening anyway? And that whenever there is progress in our society, there will be opposition.

My opposition, I believe, was because I lacked the understanding of how games could be used in an educational context. I failed to engage with my own children to learn more about what it was that they were playing, and when they were younger, link what they were doing to the day to day. My hope is that they were doing that anyway. My reaction may have been different if I’d taken the time to dig a bit deeper.

As an aside, I love watching Downton Abbey, and in the last episode, the advent of the radio was revealed. Initially, there was strong reaction; with the more youthful characters, the radio was exciting, progress, something to embrace; with the more senior characters, it was something to be aware of, and the “wireless” had no place at the abbey. Certainly no good could come from it. And then everyone gathered to share the experience of hearing the King speak to his people. Well, not to be a spoiler, but the wireless did not leave the abbey; it found its home in the library.

Decisional

I think the wheels of progress have already turned too far to keep gamification out of the classroom. It will obviously be up to individual teachers to find creative ways to use the tools they have available to them now, but eventually, I suspect the curriculum changes, and the shifts in how we approach education will be no different than the shift we have already made from heavy text books to e-books; from the talking head to experiential learning.

As an instructor, my hope is that students would find the “learning experience so exciting, interactive and fun that (they) can’t wait to participate and reap the benefits by mastering the content.”  (Rosen, 2014) And I also believe it is the job of instructors to create such an experience with whatever tools are available to meet students where they are at.

Works Cited

Bowen, J. A. (2012). Teaching Naked: How Moving Technolgy Out of Your College Classroom Will Improve Student Learning. San Francisco: Jossey-Bass.
Donahoo, D. (2011, August 23). The Blog: Gamification in Education. Retrieved January 15, 2015, from Huffingtonpost.com: http://www.huffingtonpost.com/daniel-donahoo/gamification-in-education_b_927842.html
MacCormack, J. (2014, Fall). Features: Gamification in the Classroom. Retrieved January 16, 2015, from EFFO Voice: http://etfovoice.ca/article/gamification-in-the-classroom/
Marquis, D. J. (2013, 04 07). Game-Based Learning: "Debates about Gamification and Game-Based Learning in Education. Retrieved January 16, 2015, from classroom-aid.com: http://classroom-aid.com/2013/04/07/debates-about-gamification-and-game-based-learninggbl-in-education/
Rosen, D. (2014, August 19). From Chalkboards to Chat Boards: What will elearning look like in 2075. Retrieved January 17, 2015, from edudemic.com: www.edudemic.com/chalkboards-chat-boards-will-elearning-look-like-2075/
Watson, J. (2013, September 21). Gamification: Don't say it, don't do it, just stop. Retrieved January 17, 2015, from media commons, future of the book: http://mediacommons.futureofthebook.org/question/how-does-gamification-affect-learning/response/gamification-dont-say-it-dont-do-it-just-sto

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